A Sokoban style game where you can’t directly push the “boxes”. Strategically use vines to get orbs to their pedestals.
Submission to GMTK 2024 | Theme: “Built to Scale”
60th place overall (Top 1%)

More Games by Retrowill

Controls | Keyboard / Xbox Controller

Strike  | Space / X
Restart | R / Y
Undo | Z / B
Menu | P / Start
Toggle Music | M
Toggle Sounds | N
Toggle Grid | G

Engine: Gamemaker | Sound: bfxr | Art: Aseprite

Majority of assets created during the jam, I reused and/or adapted some code and sounds from past jams, most notably:  Menu system, Resolution Manager, splash screen, and level complete sound.

Credits:
Music by rentonl
Input by Juju Adams
Thanks to playtesters Em and Renton

Post Jam Update (1.0.6 - 24/09/05)

  • Fixed mute button issue.
  • Fixed camera issue that caused camera to be too zoomed in..
  • Added detail tiles to level 3.
  • Took away player control once level complete.
  • Pedestals now "deactivate" when an orb is pushed off them.
  • Updated wording (GEMS -> ORBS) of tutorial text.

Sometimes when you press undo nothing happens (but it works if you press it again). The code is too spaghettied so I probably will not fix ¯\_(ツ)_/¯

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(11 total ratings)
AuthorRETROWILL
GenrePuzzle
Made withGameMaker
Tags2D, Controller, GameMaker, Pixel Art, Retro, Short, Simple, Sokoban, Top-Down

Comments

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(+1)

Lovely art, cool original mechanic

(+2)

This music's absolutely incredible!

(+2)

Had a lot of fun completing all the levels. Very well designed puzzle game with a strong core mechanic!

(+2)

Nice job. 

(+2)

Really cool game. Some of the levels made me feel stupid and then proceeded to make me feel like a genius.

(+2)

Very nice! 😎

(+1)

Thanks Cole!!