Thicket
A Sokoban style game where you can’t directly push the “boxes”. Strategically use vines to get orbs to their pedestals.
Submission to GMTK 2024 | Theme: “Built to Scale”
60th place overall (Top 1%)
Controls | Keyboard / Xbox Controller
Strike | Space / X
Restart | R / Y
Undo | Z / B
Menu | P / Start
Toggle Music | M
Toggle Sounds | N
Toggle Grid | G
Engine: Gamemaker | Sound: bfxr | Art: Aseprite
Majority of assets created during the jam, I reused and/or adapted some code and sounds from past jams, most notably: Menu system, Resolution Manager, splash screen, and level complete sound.
Credits:
Music by rentonl
Input by Juju Adams
Thanks to playtesters Em and Renton
Post Jam Update (1.0.6 - 24/09/05)
- Fixed mute button issue.
- Fixed camera issue that caused camera to be too zoomed in..
- Added detail tiles to level 3.
- Took away player control once level complete.
- Pedestals now "deactivate" when an orb is pushed off them.
- Updated wording (
GEMS-> ORBS) of tutorial text.
Sometimes when you press undo nothing happens (but it works if you press it again). The code is too spaghettied so I probably will not fix ¯\_(ツ)_/¯
Comments
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Lovely art, cool original mechanic
This music's absolutely incredible!
Had a lot of fun completing all the levels. Very well designed puzzle game with a strong core mechanic!
Nice job.
Really cool game. Some of the levels made me feel stupid and then proceeded to make me feel like a genius.
Very nice! 😎
Thanks Cole!!